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Technology and Entertainment Convergence 2012: Hot Business and Legal Issues in "Technotainment"
Chair(s):
Cydney A. Tune
Practice Area:
Intellectual Property
Published:
Sep 2012
ISBN:
9781402418464
PLI Item #:
34446
CHB Spine #:
G1102
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Table of Contents
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Front Matter
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Table of Contents
Chapter 1. Blogging and Social Networking: Current Legal Issues
Chapter 2. Social Media--Legal Implications for Hiring and Managing Employees
Chapter 3. Tracking, Behavioral Advertising and Other Privacy Issues in Social Media: The Benefits and Risks of Targeted Ads
Chapter 4. The Computer & Internet Lawyer, From Start to Finish: Playing the Social Game
Chapter 5. Overview of Legal Issues with Virtual Currencies
Chapter 6. Intellectual Property Protection for Games
Chapter 7. Writing for Programs Made for New Media (W2): Sideletter on Literary Material Written for Programs Made For New Media, February 13, 2008
Chapter 8. Traditional Programs Reuse in New Media: When Are Residuals Paid to Writers for the Reuse of Traditional Programs in New Media?
Chapter 9. Original Programs Made For New Media: When Is an Original New Media Program Covered?
Chapter 10. Derivative Programs Made for New Media: When Is a Derivative New Media Program Covered?
Chapter 11. Standard Form Freelance New Media Writer's Employment Contract: Original New Media Production
Chapter 12. Standard Form Freelance New Media Writer's Employment Contract: Derivative New Media Production
Chapter 13. New Media Notice of Tentative Writing Credit (NM NTWC)
Chapter 14. Guide to New Media, Revised April 2012
Chapter 15. DGA Letter Agreements & Signatory Packets I
Chapter 16. DGA Letter Agreements & Signatory Packets II
Chapter 17. DGA Letter Agreements & Signatory Packets III
Chapter 18. The Entertainment Unions & New Media
Chapter 19. Defending Data Privacy and Behavioral Advertising Putative Class Action Suits
Chapter 20. Website Owner, Blog and Service Provider Liability for User Generated Content and User Misconduct in the Cloud and on the Internet. Excerpted . . .
Chapter 21. Licensing Content to Mobile Platforms
Chapter 22. Clone Wars: When Does Imitation Become Infringement?
Index
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