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“Technotainment” 2019: Distributing Content Across Multiple Platforms
Cydney A. Tune
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Table of Contents
Table of Contents
Chapter 1. The Monkey-Selfie and AI-Generated Works (May 2018)
Chapter 2. State of California, Senate Bill No. 1001, Chapter 892, An Act to Add Chapter 6 Relating to Bots (September 28, 2018)
Chapter 3. Copyrightable Authorship, Chapter 300 from Compendium of U.S. Copyright Office Practices, Third Edition (March 15, 2019)
Chapter 4. Annual Update, Significant Developments in U.S. and European Copyright Law (2018)
Chapter 5. Music Licensing for U.S. Produced Television Programming 2019
Chapter 6. Music Licensing Basics and Relevant Copyright Principles
Chapter 7. Requirements under Title IX of the Education Amendments of 1972
Chapter 8. National Association of Collegiate Esports (NACE) Constitution and Bylaws (September 27, 2016)
Chapter 9. Law and Policy Issues for Esports Programs in Higher Education
Chapter 10. Esports Higher Education Resources
Chapter 11. Steps and Strategies for Creating an Esports Program in Higher Education
Chapter 12. UCI Esports 2017–2018 Inclusivity Plan
Chapter 13. Next Gen Rights of Publicity and Privacy (PowerPoint slides)
Chapter 14. Next Gen Rights of Publicity and Privacy (PowerPoint slides)
Chapter 15. Proskauer LLP, Documentary Filmmakers Stiff Arm Copyright Infringement Suit over Use of “Super Bowl Shuffle” Clips (June 2019)
Chapter 16. Memorandum Opinion and Order, Red Label Music Publishing, Inc., et al. v. Chila Productions, et al., No. 18 C 7252 (N.D. Ill. 2019)
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